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Gwent 3.1 — Statistics

Range
Matches played
 
Win rate
 
Record
 
Top faction
 

Outcome breakdown

Wins 0 Draws 0 Losses 0

Faction performance

No matches yet.

Top leaders

No matches yet.

Ability impact

Counts every time you actually triggered each ability in a match (from per-match logs), not just "had a card with it in deck".

No ability data yet.

Faction matchups

Your win rate by faction vs. opponent faction. Symmetric pairings aren't collapsed — your seat is always "me".

No matchup data yet.

Pooled across every player's Start-AI-Game runs (full-AI matches only). Intended for balance tuning — what wins when humans aren't piloting.

AI matches
 
Average length
 
Draws
 
Round 1 predicts match
 

Faction win rate (AI pool)

No AI matches yet — run a Start-AI-Game loop.

Top leaders

No data yet.

Ability impact

Per-ability invocation counts from the bench pool (both seats). Win rate = side-using-the-ability wins, so a healthy ability should sit near 50%. Sorted by total uses.

No ability data yet.

Faction matchups

Asymmetric: faction × opponent faction (the "me" seat is the left side). Bench randomly assigns seats, so a meaningful gap between mirror pairings hints at a first-player advantage.

No data yet.